
- Lanzamiento
- 3 nov 1997
- Desarrollador
- Taito
- Editores
- Gradiente, Nintendo, St. GIGA, Taito, Unbalance Corporation
- Modo
- Un jugador
- Jugadores
- 1
- Lanzamiento
- 3 nov 1997
- Desarrollador
- Taito
- Editores
- Gradiente+4
- Modo
- Un jugador
- Jugadores
- 1
Much like the game Breakout, the player controls the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear. When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand the Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc.), but the gameplay remains the same.
Resumen: IGDB
Comentarios
Inicia sesión para unirte a la conversación.
Cargando comentarios…